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Tellarknight Altairan →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Warrior | 1700 | 1300 |
(This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn. |
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Average Rating Score | 9.3(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Tellarknight Altairan (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Tellarknight Altairan" card reviews and rating scores
9.3(8) |
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100% | (8) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
ジュウテツ
2023/02/04 2:38
2023/02/04 2:38
As for the effect of (1), I think that it is excellent that it leads to a removal effect by copying it with "Star Knight Constellar Caduceus".
The self-regeneration effect of (2) is also excellent, and I think he will be a candidate for sending GY in "Star Factor Unwook".
The self-regeneration effect of (2) is also excellent, and I think he will be a candidate for sending GY in "Star Factor Unwook".
アルバ
2023/01/30 22:35
2023/01/30 22:35
New Teranite, which is also treated as a Seikuri.
When it enters the field, you can destroy cards up to the number of Light or Dark Xyz.
The condition is heavy if you need to play this Xyz after playing it, but there is a way to copy the effect with Caduceus and it has a self-regenerating effect, which will be described later.
The self-regenerating effect is Special Summoned when Seikuri or Terranite appears, and it is possible to immediately connect it to the aforementioned destruction effect.
If you can use it on your opponent's turn, it can also be a hindrance, so it has a high synergy with Ptole, who came back from the ban just before this came out.
As a card of this type, there is no card that will be removed if it comes out with this effect, so it is possible to use it as a rank 4 material that can be used every turn.
When it enters the field, you can destroy cards up to the number of Light or Dark Xyz.
The condition is heavy if you need to play this Xyz after playing it, but there is a way to copy the effect with Caduceus and it has a self-regenerating effect, which will be described later.
The self-regenerating effect is Special Summoned when Seikuri or Terranite appears, and it is possible to immediately connect it to the aforementioned destruction effect.
If you can use it on your opponent's turn, it can also be a hindrance, so it has a high synergy with Ptole, who came back from the ban just before this came out.
As a card of this type, there is no card that will be removed if it comes out with this effect, so it is possible to use it as a rank 4 material that can be used every turn.
かどまん
2023/01/27 22:07
2023/01/27 22:07
A new low-level monster of [Terranite] that also strengthens [Constellar].
When Constellar or Terra Knight comes into play, SS from GY
In addition, it has the effect of removing only the number of X of the light and darkness of the field.
Not to mention the increase in deployment methods, it is a powerful novelty for this theme that had no removal methods other than 《Stellarknight Delteros》, albeit conditionally.
I would like to send it for 《Satellarknight Unukalhai》first.
It is also possible to summon during the opponent's turn with the effects of 《Satellarknight Skybridge》and 《Tellarknight Ptolemaeus》to set up a free chain removal.
Since you can also destroy your own cards, synergies with resurrection cards such as 《Call of the Haunted》and [Artifact], which were originally compatible with each other, will increase further.
It is a form that simultaneously strengthens the strengths and weaknesses of [Terranite], whose basic deployment power tends to be inferior and control decks that solidify the back were the mainstream.
When Constellar or Terra Knight comes into play, SS from GY
In addition, it has the effect of removing only the number of X of the light and darkness of the field.
Not to mention the increase in deployment methods, it is a powerful novelty for this theme that had no removal methods other than 《Stellarknight Delteros》, albeit conditionally.
I would like to send it for 《Satellarknight Unukalhai》first.
It is also possible to summon during the opponent's turn with the effects of 《Satellarknight Skybridge》and 《Tellarknight Ptolemaeus》to set up a free chain removal.
Since you can also destroy your own cards, synergies with resurrection cards such as 《Call of the Haunted》and [Artifact], which were originally compatible with each other, will increase further.
It is a form that simultaneously strengthens the strengths and weaknesses of [Terranite], whose basic deployment power tends to be inferior and control decks that solidify the back were the mainstream.
超弩級スライム
2023/01/14 23:24
2023/01/14 23:24
"Terranite" monster that can Special Summon from his GY on its own
As long as you have a way to deploy it, it's excellent that you can secure one more rank 4 X material every turn. Also, even if it is revived and leaves the field, it will not be removed, so it can be used as a material for the next turn even if it is a wall during the opponent's turn. As expected of the 11th period card.
The removal effect of the common condition compensates for the shortcoming of "Terranite", which until now had few means of interfering with monster effects during the opponent's turn. Use Ptolemy's effect to bring out Pleiades during your opponent's turn, then use the 2nd effect to deploy it before activating it.
It can contribute even in the initial deployment, but if anything, it's a card that increases continuous combat ability.
As long as you have a way to deploy it, it's excellent that you can secure one more rank 4 X material every turn. Also, even if it is revived and leaves the field, it will not be removed, so it can be used as a material for the next turn even if it is a wall during the opponent's turn. As expected of the 11th period card.
The removal effect of the common condition compensates for the shortcoming of "Terranite", which until now had few means of interfering with monster effects during the opponent's turn. Use Ptolemy's effect to bring out Pleiades during your opponent's turn, then use the 2nd effect to deploy it before activating it.
It can contribute even in the initial deployment, but if anything, it's a card that increases continuous combat ability.
Rさん
2023/01/07 9:00
2023/01/07 9:00
By using 《Constellar Tellarknights》, 《Satellarknight Skybridge》and 《Tellarknight Ptolemaeus》, you can consistently Special Summon with the effect of (2) and interfere with the effect of (1).
In particular, it works well with Ptolemaios, and by holding Constellar Pleiades on your opponent's turn, you can interrupt at least 2 cards.
The condition is that light DARK X monsters are required and that number can be destroyed. A new card in the same pack called " Double Hooking " has the effect of reviving two monsters while requiring a hand cost, so if you use this effect, you can send Altea in your hand to his GY while reviving two X monsters and self-revive with Altea. As it is, 2 interference and 2 cards can be used to gain an advantage of 3 on the board and 2 interference (practical or not).
A card that shows its true value by being in GY, it's pretty strong if you can destroy it every turn. 《Terranite》and 《Constellar》X are a little unreliable now, so I want to use these cards to build a board that won't be destroyed during the opponent's turn. If you use the latter (2) effect, you can only attack with X monsters, so be careful.
In particular, it works well with Ptolemaios, and by holding Constellar Pleiades on your opponent's turn, you can interrupt at least 2 cards.
The condition is that light DARK X monsters are required and that number can be destroyed. A new card in the same pack called " Double Hooking " has the effect of reviving two monsters while requiring a hand cost, so if you use this effect, you can send Altea in your hand to his GY while reviving two X monsters and self-revive with Altea. As it is, 2 interference and 2 cards can be used to gain an advantage of 3 on the board and 2 interference (practical or not).
A card that shows its true value by being in GY, it's pretty strong if you can destroy it every turn. 《Terranite》and 《Constellar》X are a little unreliable now, so I want to use these cards to build a board that won't be destroyed during the opponent's turn. If you use the latter (2) effect, you can only attack with X monsters, so be careful.
ウキキーボード
2023/01/06 23:32
2023/01/06 23:32
The appearance of the beginning of 《Satellarknight Altair》.
The effect of ② comes out by itself from GY when Teranite Constellar SS.
For the time being, if you drop it with "Satellarknight Unukalhai", it will come out almost every time, so I want to drop it positively. You can also use the effect of ①, so the more you use it, the more profitable it is.
However, the disadvantage of not being able to attack anything other than X monsters is that it often hinders you from clearing the field or going to pick up LP, so be careful.
Also, unlike Ryura, it is a triggered effect that is activated in the open area, so you can self-revive by forming a chain with the Terranite effect during SS, and you can avoid it by making Deneb Chain 1 Altea Chain 2.
Furthermore, when it enters the field with the effect of ①, it can skip the removal up to the number of Light Darkness X monsters in the field. It works in tandem with the self-resurrection effect of (2), and it is strong enough to skip removal while deploying like Inzek. A wonderful effect that gives you the ability to interfere. 《Tellarknight Constellar Caduceus》is also a real removal spell.
……However, for some reason, my own card is also broken, so the point is that my 《Artifact Scythe》is broken during the opponent's turn.
《Artifact Dagda》, which sets Death Scythe, can be easily prepared as 《Stellarknight Delteros》from 《Constellar Tellarknights》can extend the link.
The trigger to revive Althea during the opponent's turn is also returning with a perfect fit, "Tellarknight Ptolemaeus".
You can bounce Death Scythes with 《Constellar Pleiades》and use them to create infinite Death Scythes every turn.
However, it has no SS effect in the hand, so if you don't pull it out with Vega or use it as a cost for Vatraimus, you'll end up with nothing.
The effect of ② comes out by itself from GY when Teranite Constellar SS.
For the time being, if you drop it with "Satellarknight Unukalhai", it will come out almost every time, so I want to drop it positively. You can also use the effect of ①, so the more you use it, the more profitable it is.
However, the disadvantage of not being able to attack anything other than X monsters is that it often hinders you from clearing the field or going to pick up LP, so be careful.
Also, unlike Ryura, it is a triggered effect that is activated in the open area, so you can self-revive by forming a chain with the Terranite effect during SS, and you can avoid it by making Deneb Chain 1 Altea Chain 2.
Furthermore, when it enters the field with the effect of ①, it can skip the removal up to the number of Light Darkness X monsters in the field. It works in tandem with the self-resurrection effect of (2), and it is strong enough to skip removal while deploying like Inzek. A wonderful effect that gives you the ability to interfere. 《Tellarknight Constellar Caduceus》is also a real removal spell.
……However, for some reason, my own card is also broken, so the point is that my 《Artifact Scythe》is broken during the opponent's turn.
《Artifact Dagda》, which sets Death Scythe, can be easily prepared as 《Stellarknight Delteros》from 《Constellar Tellarknights》can extend the link.
The trigger to revive Althea during the opponent's turn is also returning with a perfect fit, "Tellarknight Ptolemaeus".
You can bounce Death Scythes with 《Constellar Pleiades》and use them to create infinite Death Scythes every turn.
However, it has no SS effect in the hand, so if you don't pull it out with Vega or use it as a cost for Vatraimus, you'll end up with nothing.
Decks with "Tellarknight Altairan"
* is adopted as a key card.Card Category and Effect Category
Satellarknight, Stellarknight Deck
Satellarknight, Stellarknight Card Lists
Satellarknight, Stellarknight Sets
Effect:Special Summon this card from GY
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:Limit attack Monster and attack number
Effect:Treat as a specific category card
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Cyberstorm Access | CYAC-JP020 | 2023-01-14 | Normal |
Ranking and View Num
Rating Score Rank | 1,193 / 13,172 Cards |
---|---|
View Num | 2,945 |
Type "Warrior" Type Best Monster Ranking | 81st |
Others
Japanese card name | 星騎士 アルテア |
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